Review: Bioshock Infinite

Filed under Game Reviews, Reviews

“Bring us the girl and wipe away the debt.” That is all Booker Dewitt had to do, and it sounds easy enough doesn’t it? Wrong! This girl isn’t waiting at a mall to be picked up by you. She happens to be locked away in a tower, which is guarded by a mechanical death machine, in a floating city that hasn’t been seen for years.  But this pick up is a roller-coaster ride you will never forget.

This first person shooter is the game I recommend to the people who think that gaming is just jumping on mushrooms and getting head shots. Sure the main objective is simple, but as the story progresses you get to know a lot about this floating city named Columbia. There is so much detail to the story that I could write for ages. The Bioshock franchise is known for its amazing story twist, and Infinite doesn’t disappoint. When it happened, my jaw dropped so fast, but the best thing about it was that it happened when you thought the big twist had come already.  This is something both games and movies lack today and that is why this game is brilliant.

In the beginning of the game you are placed on an island with a lighthouse that is in the middle of the ocean. All you know is that you must travel to Columbia to retrieve the girl so that you can pay back your debt. The lighthouse grants you access to the city by launching you into the air, and while you parachute down, you see the city, in all its glory. Very quickly you are introduced to the city’s religious belief, which is dictated by the leader of the city – Father Comstock. He makes people believe that he is a Prophet and that they should pray to the founding fathers of America. He ends up being the main villain of the game by trying everything in his tremendous power to stop you from achieving your goal. He even uses propaganda to get the people believing that you are “The False Shepherd,” the one said to bring destruction to the city.

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Comstock also believes in white racial superiority, and this leads to some touchy parts when you are actually given the choice to throw a ball at a black woman and a gay man, or the person who tells you to do so. All this leads up to you being the most hated tourist in existence. Your job of obtaining the girl, Elizabeth, gets a lot harder. Not only is she Comstock’s daughter but also the city’s “lamb” (hence the name Shepherd).  When you find Elizabeth you find out why she is so important, she can open tears into different dimensions. Thereafter you convince her that you will take her to Paris, her dream city, and that starts your amazing adventure with this mysterious girl.

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The gameplay is immensely fun because in one hand you hold a weapon and the other you use superhuman bio powers called Vigors. Some Vigors give you the ability to throw fire balls and others give you the ability to get angry murderous crows to attack and weaken your enemies to finish them off with a shotgun.  Sadly you can only carry two weapons and switch between two powers at a time and this causes some gameplay slow down. Another thing that makes the gameplay engaging is the fact that your close up combat is shoving a hook in your enemies head. This hook also acts as your fast transportation device around the city on the sky rails, which feels as if you are on a roller-coaster. Elizabeth may follow you around like a fly, but she is a very helpful fly. She throws ammo to you when you’re low on it, she throws you health packs when you are hurt, she throws you salts to give you more power (mana) and she even sometimes finds you money and gives it to you.  She also uses her power to open tears to give you different ways to take on the varied enemies. She never gets in your way and is the perfect AI companion.

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The game won’t win any awards for graphics but the city is so lively and detailed, it will win the awards for realism. The game is set in 1912 but the city looks a lot more advanced than your average 1912 city.  The city also uses a lot of Steam-punk art which suits the game nicely. The facial expressions are expertly done and the voice acting compliments it. And because of this, with the superb scripted story, there are tons of memorable characters.

First person shooters have become predictable and this for me is the savior for the genre. It is amazing in every aspect and proof that story in games can be as good as movies that are nominated for Oscars. This isn’t a perfect game, but the things that don’t make it perfect are not noticeable at all and so it deserves being called the perfect game.

– by Alec Samuel

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