Neo-Paris. 2084. Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people. Remember Me is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.
Nilin is now part of the terrorist group called Errorists. They are fighting against the Memorize Corporation who invented a device called the Sensen which allows people to upload and share their memories online.
You start the game having almost all of your memories wiped but before they can complete the process you are helped by a man by the name of Edge. From here the mission is to take down the company controlling the world and get your own memories back.
I really enjoyed the game’s storyline. It is deep and engaging and adds a great deal to the overall experience of the game. It makes you feel for the character and you want her to succeed.
At the start of the game you have no memory of who you are. As you progress you learn about your own abilities and you get your memories back one by one.
The graphics in the game is very good. The level design feels futuristic and draws you into the game making you feel like you are really in a future version of the most romantic European city. When your health is low, the screen glitches until you restore it. I really liked this effect and it fits in perfectly with the themes of the game.
You almost want to stand still and admire the scenery when walking through the streets of Neo-Paris.
The music and sound adds a good level of immersion as well. The music adds to the tension and the beauty.
The world seems open but you are restricted to specific pathways to reach your next objective. The upside to this I suppose is that you can never really get lost or be confused about where you need to go next. The music fits in perfectly with the combat sections to help create a sense of urgency or even panic at certain times. The combat in the game will be familiar to most players with a few twists that makes this game interesting. As you progress the combat system will allow you to put together you own combos. The fighting becomes predictable however having you perform the same moves to dispatch your enemies. Some of them require specific moves to defeat them but this also needs to be repeated over and over in some fights causing it to become monotonous.
There are a few puzzles in the game but offer little variation due to the lack of challenge.
I found the memory remixing particularly interesting because it allows you to change the outcome or actions of a character and letting you choose what to change.
The most frustrating part of the game is the combat. It seems fresh at first but soon becomes dull and repetitive and proves to be a chore. The story and the narrative drive the game where the fighting and the limitation on exploration let it down.
The setting and idea behind this game are very unique but it does somehow just feel like it fell short of its full potential. It pulls the player in and creates unique characteristics to the action game style. This is enough to make you want to finish the game. I do hope they make a sequel that gives the player more freedom to explore the great looking city they created.